Lesson Outline.
For today’s lesson in
Origination we had to review last weeks questions, Read John Maeda’s Laws of
Simplicity: Intro and Law 1 – Reduce. Followed by a thinking game –
Blocks/Boundaries/Comfort Zone. Finally we finished off with an IDEO creative
collaboration presentation of our current exhibition idea.
Reading
Quiz.
What does the acronym SHE mean
according to the book?
S.H.E. = SHRINK, HIDE, EMBODY.
In your words define ‘Humanist
technologist’?
A person who studies and
invents technology centered round the interest, needs, and well-being of
humans.
How can you apply the notion of
reduce to your own design process? (Give a specific example.)
Give the illusion that the
object is lighter, skinner and less. For example; placing an LCD television on
a wall via wall mount, gives off the illusion that it is lighter then it’s
descendants before.
From what you have read in Chapter
1, explain the relationship between complexity and simplicity. (give three specific examples from the
book OR your own experiences.)
Example one; ‘Babies’ so
complex, yet fragile (Simplicity).
Example two; The ‘Menu
Bar’ for computers, it looks simple, yet one click and it’s a whole other
world.
Example three; A Ferrari,
less parts then a common car, yet runs better.
What type of organization is IDEO?
A design team that aims to
better everyday tasks, items and/or life.
What are the different processes
they employ in design research?
Creative and fresh ideas,
Research, trail and error and feedback.
How did they define the range and
scope of the problem?
They created several main
ideas to work on, aiming at how the trolley could be improved. A few models
were made and exhibited; from each of those models they took the better parts
and added them together to create one solid design.
How could you apply their
methodology to developing a concept for your exhibition piece?
Brainstorm; weird and
wacky ideas.
Research;
‘how will this help me to do that?’
Test and Record; Trail the
idea in several places, take the feedback with an open mind.
Try again; at first you
don’t succeed, try, try, try again. ‘Failure is just one more stepping-stone
until success.
Thinking
Game.
Communication: Only 7
percent of communication is done through words alone. With voicing contributing
38 percent and “non verbals” providing the remaining 55 percent. Yet Most
people will not believe you when you give them these figures. So we split into
pairs (Katelyn Preston as my partner) and this is what we had to do:
- One
person in each pair creates a card with a simple task on it.
- Communicate
the task to your partner any non-verbal way we preferred.
- Recognizable
words were not allowed i.e.: Gestures, sounds and tone of voice only.
- Swap
and Repeat.
End
Result
A gesture to the lips = would you like a drink?
Rub of the stomach = I’m hungry.
Using a finger to swirl around one’s ear = you’re crazy.
Putting both hands together and laying one’s head
on them = I’m sleepy.
Pushing a closed fist towards and open palm and bow
= Thank you/greeting.
IDEO deep
Dive
For
this exercise we were asked to watch a youtube video about IDEO (Innovation,
Design Engineering Organization), and answer some questions relative to the
video. http://www.youtube.com/watch?v=M66ZU2PCIcM
Questions
What type of organization is IDEO?
“It is an organization
that helps design products, services, environments, and digital experiences” – Wikipedia.
What are the Different processes they employ in
design research?
One Conversation at a
time, Stay Focused, Encourage Wild ideas, defer judgment, build on the ideas of
others.
How did they define the range and scope of the
problem?
Research, Brainstorm, Present
ideas, prototype and S.H.E.
“Enlighten, trial and
error succeeds over the planning of the lower genius.”
How could you apply their methodology to developing
a test concept for your exhibition piece?
Taken everyone’s ideas and
take all the better parts and figure out if they work well together, brainstorm
more on the “eye catching” appeal. Structure the idea. Keep communication open.
BREAK
Forty-Five
minutes
Exhibition
Idea
For our
Exhibition idea we (Kerian Ryan, Ben John
and I) came up with an Idea of a film made from the concept of computer games
and how in a twisted a normal walk to the shop would seem in a gamers mind. A Variation
of Camera Media: to edited and added effects, Hand illustrations: to add concepts
of backgrounds and/or creatures. I have doodled up a storyboard, with the idea
of pixelating 8-bit to 128-bit.
Result

all good except for the YouTube link & commentary
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