Thursday, 30 August 2012

Week 04 Collaboration 2012


Collaboration

 

Class Outline

For this week’s lesson we learnt about Ethical behavior, followed by a blog exercise. The class was then involved in a group exercise “Trust and creative partnerships”.

 

 

Blog Exercise: Ethical Behavior.

Trustworthy and ethical behaviour in collaboration may relate to:

• acknowledging discomfort or anger

• being prepared to fully participate

• communicating in an open way

• honesty

• honouring commitments

• sensitivity to social, cultural, personal situations and dynamics

• showing respect

• understanding of the consequences of actions

 

Task: Add 2 items to the list above - then SORT the 10 items into 2 groups.

1. Essential

2. Secondary (give at least one example for each group)

 

Result

Items Added:

            Listen and offer feedback, and aid if asked or needed..

Sort:

Essential
Secondary
Being prepared to fully participate.
Communicating in an open way.
Honesty.
Honouring commitments.
Understanding of the consequences of actions.
Showing respect.
Listen and offer feedback.
To aid if asked or needed.
Sensitivity to social, cultural, personal situations and dynamics.
Acknowledging discomfort or anger.

 

Examples:

Some people may be sensitive about their artwork and other people can find it offensive if they get offered help, and take it in spite.

You need to communicate to learn and take note of what is happening.

 

Group Exercise

Trust & Creative Partnerships

Part 1: Who’s got a dollar?

A demonstration was used followed by silent reflection. We were to answer these questions:

1.      Would you volunteer your money – this is, take risk?

Yes, I believe I would (but I had none).

 

2.      How did you feel?

A bit weary of what was going on.

 

3.      Did you feel a little ‘Sheepish’?

Yes.

 

4.      What about when the ante was upped to ten dollars?

Why not?

 

5.      Twenty?

Yes, but no higher.

 

6.      Did you think the volunteers were foolish?

Not at all.

 

Part 2: Eye Contact.

Part 3: Eye Contact with touch.

Part 4: Proximity – Comfortable/Closer/Further.

Part 5: Blog

-           Draw icons to represent the  Parts 2-4

-           Commenting on your feelings and observations.

-           Address two items Ethical behavior and Trust.

 
Blog
Images: Freehand 2h +hb led used.

Shy:

I was facing basically a stranger face to face in the eyes; it’s not usually something I do. I felt really nervous and avoided eye contacted

 

Trying:

This time I was trying to get out of my comfort zone, yet it was with a different partner this time.

 

Goofing off:

I was trying to get this this partner to laugh by wiggling my nose, I admit I was being silly.

 

1 Step closer:

I felt butt naked and fixed to an open shop window.

 

Comfortable view:

This for me was at least 3 steps back, smiling and looking more.

 

Holding hands:

            I was not happy.

 

Furthest Apart:

            I was thrilled.
 
 
 
 
 
 
 
 
You tube>
Link
 
 
 
 
 
 

Week 04 Origination 2012


Origination

Class outline

 

For this session we had to read and answer questions about the book. The class was then involved in a thinking game “Analyzing Patterns/Branding”.  We continued to learn about branding and all it is aspects.

 

Reading:

“The Laws of Simplicity: Design, Technology, Business, Life”

John Maeda. Law three: Time.

 

Quiz Results:

·       What is the major benefit of saving time?

Cut cost, to be able to do more.

 

·       How do designers integrate time into their products

Progress bars, timers, casino’s tricks.

 

·       Explain the relationship between making waiting shorter with making waiting more tolerable.

Tolerable time is created from the illusion that time is non-existent. Shorter is when you remove or reduce the problems of shortcuts

 

·       How can you use your timeline to increase your own efficiency as a designer?

To organize set tasks and business meetings at times and still be punctual, events/holidays and freetime.

 

·       Briefly outline an event or activity in which you are adept at time saving?

Whilst I have care of my child for example: Bed time, going out, etc

 

·       What part of your design/multimedia process do you need at, in terms of saving time?

Management of task and time.

My notes of Branding

 

Branding is collections of images and ideas.

Such images consist of names, a symbol, slogan and a design scheme. Ideas are usually of the product, way of life, service or philosophy. Branding creates recognition on the market through customer experience. Customers trust good brands which were created with a direct experience with specific product or service through advertising, design or media commentary. A brand serves to create associations and expectations among products made by a producer.

Branding is not.

Branding is not a logo, a signature or staff uniforms, an in- store collateral. Branding does is not a description of what the company sells, nor is it an advertising campaign or program. However this does give life to a brand.

 

What makes a brand strong?

            The six ‘P’s:

·         Positioning

·        Packaging

·        Promotion

·         Persistence

·         Persuasion

·         Performance

 
Break = 15minutes
Research:
Betty Boop is a massively merchandised icon these days but her history from the mid-1930s is amazing. Did you know that is was the FIRST EVER sex symbol on the animated screen?

“She is a symbol of the Depression era, and a reminder of the more carefree days of Jazz Age flappers. Her popularity was drawn largely from adult audiences, and the cartoons, while seemingly surreal, contained many sexual and psychological elements, particularly in the "Talkartoon," Minnie the Moocher, featuring Cab Calloway and his orchestra” – WikiPedia.com

 

Betty Boop was ridiculous compared to most female cartoon characters such as mini mouse were childish with their actions. Betty Boop was much more feminine, wore heels, short dresses, breast. Other female characters were ‘male-copies’.

 

Did you know that there was also a lawsuit about the “The Boop-Oop-A-Doop Girl” due to the striking resemblance to Helen Kane’s character (In fact she ended up looking like Paramount top-star Clara Brow). Which was found false due to Mark Fleischer’s confession that it was his and his member’s imagination that created her.












Refrences:

Wikipedia
http://en.wikipedia.org/wiki/Betty_Boop#As_a_sex_symbol
Google Images
https://www.google.com.au/searchhl=en&biw=1525&bih=692&tbm=isch&sa=1&q=Betty+boop+television&oq=Betty+boop+television&gs_l=img.3...15330.19772.0.20058.15.14.0.0.0.0.887.3310.1j4j1j6-3.9.0...0.0...1c.KF8CVvk9mxY
 


Thursday, 2 August 2012

Week 03 Origination 2012


Lesson Outline

This week’s lesson consisted of a Reading quiz from John Maeda’s Laws of Simplicity: Law 2 Organize. A Thinking Game – Perspectives, then followed up with an Idea Generation – exhibition concept.

Quiz
(all “quotes” are from the book itself)

1. What does the acronym SLIP mean according to Maeda?
            SLIP = Sort, Label, Integrate, Prioritize.

2. Define each character of the acronym, S L I P in one sentence.
Roughly sort the groups, Give each group a title, sort into groups that are relevant together, tidy the groups regarding to importance.

3. What does Maeda say is only a pinkie away?
The Left hand side of a keyboard, “the quick path to simplicity is only a pinkie away.”

4. Why is this important to us as designers?
It helps to organize and characterize bits and pieces, so that we may find the simplistic way to make something to complex.

5. What are the principles of gestalt psychological theory?
It’s a natural progress that all humans use, born with and continue to use hence it is only instinct.

6. Where might one find the aesthetics of blur?
            History, from impressionism to stylized artwork.

7. Why is blur important in interactive design?
Because it give a mystique feel to the design, making us feel more comfortable to use something new. It also gives more freedom to the user, hides the hideousness of the world.

8. Why do good designers squint when they look at something?
To squint helps the designer to simplify things, “it always feeds the mind’s natural hunger to solve puzzles and to fund the right result.”

Thinking Game

We were split into pairs, my partner (Katelyn Preston) and I had to adopt four different perspectives and describe four different interpretations of each of the following non-verbal communication:

1.     A person nods his/her head up and down.
-        Nods in agreement.
-        “yes”
-        I understand.
-        Sarcasm.

2.     A person’s lower lip trembles slightly.
-        It’s cold.
-        Upset.
-        Scared.
-        Happy and about to cry.

3.     A person smiles slightly.
-        “I’m okay, I guess”
-        An inside laugh.
-        Mischief.
-        Has seen something cute.

4.     A person yawns.
-        I’m bored.
-        I’m tired.
-        Waking up, about to stretch.
-        Lack of concentration due to the brain being deprived of oxygen.

5.     A person shrugs his/her shoulders.
-        I don’t know.
-        I don’t care.
-        Uncertain.
-        “If that’s what you want”

6.     A person inhales quickly.
-        Scared.
-        Excited.
-        Surprise.
-        Panic.

BREAK
Fifteen minutes

Follow up
Since Kerian Ryan was not present and Ben John was occupied with another class project I was not able to confirm any set partners. We were asked to provide at least one youtube video and two images relative to todays lesson. From Andre and I’s research we found this clip:

Charlie Chaplin: The Lion's Cage
 Since Chalie Chaplin was an English comic actor, film director, and composer in silent films. Most of his humor came from his facial expressons, inwhich gives him the spotlight on my blogger.










I, individually found these images:



This was taken from Operas: Face gestures to control your browser. which is a revolutional technology that aids people to use a web browser using facial expresson.




 How about this? why not do your own exercise and you write down what this man is thinking with each expresson. Cause this is what I got:
-  "Oh no, the missus."
-  "Fly, don't fly up my nose"
-  Happy thoughts.
-  Sad thoughts.
-  Cheeky.
-  Silly.
-  General smile.
-  DRUNK!!! =P
-  Loopy man
-  Mug shot.
-  "Are you serious?"
-  Silly.
-  -Whistles- "It wasn't me"
-  Death stare.
-  Sneeze.
-  "And that means what?"
-  "Oh.. Yeah"
-  Pain.