Thursday, 30 August 2012

Week 04 Origination 2012


Origination

Class outline

 

For this session we had to read and answer questions about the book. The class was then involved in a thinking game “Analyzing Patterns/Branding”.  We continued to learn about branding and all it is aspects.

 

Reading:

“The Laws of Simplicity: Design, Technology, Business, Life”

John Maeda. Law three: Time.

 

Quiz Results:

·       What is the major benefit of saving time?

Cut cost, to be able to do more.

 

·       How do designers integrate time into their products

Progress bars, timers, casino’s tricks.

 

·       Explain the relationship between making waiting shorter with making waiting more tolerable.

Tolerable time is created from the illusion that time is non-existent. Shorter is when you remove or reduce the problems of shortcuts

 

·       How can you use your timeline to increase your own efficiency as a designer?

To organize set tasks and business meetings at times and still be punctual, events/holidays and freetime.

 

·       Briefly outline an event or activity in which you are adept at time saving?

Whilst I have care of my child for example: Bed time, going out, etc

 

·       What part of your design/multimedia process do you need at, in terms of saving time?

Management of task and time.

My notes of Branding

 

Branding is collections of images and ideas.

Such images consist of names, a symbol, slogan and a design scheme. Ideas are usually of the product, way of life, service or philosophy. Branding creates recognition on the market through customer experience. Customers trust good brands which were created with a direct experience with specific product or service through advertising, design or media commentary. A brand serves to create associations and expectations among products made by a producer.

Branding is not.

Branding is not a logo, a signature or staff uniforms, an in- store collateral. Branding does is not a description of what the company sells, nor is it an advertising campaign or program. However this does give life to a brand.

 

What makes a brand strong?

            The six ‘P’s:

·         Positioning

·        Packaging

·        Promotion

·         Persistence

·         Persuasion

·         Performance

 
Break = 15minutes
Research:
Betty Boop is a massively merchandised icon these days but her history from the mid-1930s is amazing. Did you know that is was the FIRST EVER sex symbol on the animated screen?

“She is a symbol of the Depression era, and a reminder of the more carefree days of Jazz Age flappers. Her popularity was drawn largely from adult audiences, and the cartoons, while seemingly surreal, contained many sexual and psychological elements, particularly in the "Talkartoon," Minnie the Moocher, featuring Cab Calloway and his orchestra” – WikiPedia.com

 

Betty Boop was ridiculous compared to most female cartoon characters such as mini mouse were childish with their actions. Betty Boop was much more feminine, wore heels, short dresses, breast. Other female characters were ‘male-copies’.

 

Did you know that there was also a lawsuit about the “The Boop-Oop-A-Doop Girl” due to the striking resemblance to Helen Kane’s character (In fact she ended up looking like Paramount top-star Clara Brow). Which was found false due to Mark Fleischer’s confession that it was his and his member’s imagination that created her.












Refrences:

Wikipedia
http://en.wikipedia.org/wiki/Betty_Boop#As_a_sex_symbol
Google Images
https://www.google.com.au/searchhl=en&biw=1525&bih=692&tbm=isch&sa=1&q=Betty+boop+television&oq=Betty+boop+television&gs_l=img.3...15330.19772.0.20058.15.14.0.0.0.0.887.3310.1j4j1j6-3.9.0...0.0...1c.KF8CVvk9mxY
 


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