Thursday, 2 August 2012

Week 02 Origination 2012


Lesson Outline.

For today’s lesson in Origination we had to review last weeks questions, Read John Maeda’s Laws of Simplicity: Intro and Law 1 – Reduce. Followed by a thinking game – Blocks/Boundaries/Comfort Zone. Finally we finished off with an IDEO creative collaboration presentation of our current exhibition idea.

Reading Quiz.
What does the acronym SHE mean according to the book?
            S.H.E. = SHRINK, HIDE, EMBODY.

In your words define ‘Humanist technologist’?
A person who studies and invents technology centered round the interest, needs, and well-being of humans.

How can you apply the notion of reduce to your own design process? (Give a specific example.)
Give the illusion that the object is lighter, skinner and less. For example; placing an LCD television on a wall via wall mount, gives off the illusion that it is lighter then it’s descendants before.

From what you have read in Chapter 1, explain the relationship between complexity and simplicity. (give three specific examples from the book OR your own experiences.)
            Example one; ‘Babies’ so complex, yet fragile (Simplicity).
Example two; The ‘Menu Bar’ for computers, it looks simple, yet one click and it’s a whole other world.
Example three; A Ferrari, less parts then a common car, yet runs better.

What type of organization is IDEO?
            A design team that aims to better everyday tasks, items and/or life.

What are the different processes they employ in design research?
            Creative and fresh ideas, Research, trail and error and feedback.

How did they define the range and scope of the problem?
They created several main ideas to work on, aiming at how the trolley could be improved. A few models were made and exhibited; from each of those models they took the better parts and added them together to create one solid design.

How could you apply their methodology to developing a concept for your exhibition piece?
            Brainstorm; weird and wacky ideas.
            Research; ‘how will this help me to do that?’
Test and Record; Trail the idea in several places, take the feedback with an open mind.
Try again; at first you don’t succeed, try, try, try again. ‘Failure is just one more stepping-stone until success.

Thinking Game.
Communication: Only 7 percent of communication is done through words alone. With voicing contributing 38 percent and “non verbals” providing the remaining 55 percent. Yet Most people will not believe you when you give them these figures. So we split into pairs (Katelyn Preston as my partner) and this is what we had to do:
-      One person in each pair creates a card with a simple task on it.
-      Communicate the task to your partner any non-verbal way we preferred.
-      Recognizable words were not allowed i.e.: Gestures, sounds and tone of voice only.
-      Swap and Repeat.

End Result
A gesture to the lips = would you like a drink?
Rub of the stomach = I’m hungry.
Using a finger to swirl around one’s ear = you’re crazy.
Putting both hands together and laying one’s head on them = I’m sleepy.
Pushing a closed fist towards and open palm and bow = Thank you/greeting.

IDEO deep Dive
            For this exercise we were asked to watch a youtube video about IDEO (Innovation, Design Engineering Organization), and answer some questions relative to the video. http://www.youtube.com/watch?v=M66ZU2PCIcM

Questions
What type of organization is IDEO?
“It is an organization that helps design products, services, environments, and digital experiences” – Wikipedia.

What are the Different processes they employ in design research?
One Conversation at a time, Stay Focused, Encourage Wild ideas, defer judgment, build on the ideas of others.

How did they define the range and scope of the problem?
Research, Brainstorm, Present ideas, prototype and S.H.E.
“Enlighten, trial and error succeeds over the planning of the lower genius.”

How could you apply their methodology to developing a test concept for your exhibition piece?
Taken everyone’s ideas and take all the better parts and figure out if they work well together, brainstorm more on the “eye catching” appeal. Structure the idea. Keep communication open.

BREAK
Forty-Five minutes

Exhibition Idea
For our Exhibition idea we (Kerian Ryan, Ben John and I) came up with an Idea of a film made from the concept of computer games and how in a twisted a normal walk to the shop would seem in a gamers mind. A Variation of Camera Media: to edited and added effects, Hand illustrations: to add concepts of backgrounds and/or creatures. I have doodled up a storyboard, with the idea of pixelating 8-bit to 128-bit.

Result

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